Shadowmoor merece atenção de qualquer jogador sério de Magic. Vamos analisar os destaques da edição, preços e quais cards são essenciais para sua coleção.
Top Cards de Shadowmoor
1. Greater Auramancy
Enchantment | {1}{W} | Rara | $14.91
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
2. Umbral Mantle
Artifact — Equipment | {3} | Incomum | $10.17
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
3. Crimson Wisps
Instant | {R} | Comum | $2.77
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
4. Prismatic Omen
Enchantment | {1}{G} | Rara | $5.35
Lands you control are every basic land type in addition to their other types.
5. Polluted Bonds
Enchantment | {3}{B}{B} | Rara | $6.00
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
6. Shield of the Oversoul
Enchantment — Aura | {2}{G/W} | Comum | $2.61
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) A
7. Knollspine Dragon
Creature — Dragon | {5}{R}{R} | Rara | $1.03
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
8. Cerulean Wisps
Instant | {U} | Comum | $0.94
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Mecânicas e Keywords
Shadowmoor utiliza as seguintes mecânicas: Conspire, Defender, Enchant, Equip, Fear, First strike, Flash, Flying, Haste, Landwalk, Menace, Mill. Essas keywords definem a identidade da edição e influenciam as estratégias de limited e constructed.
Vale a Pena Investir?
Shadowmoor oferece cards acessíveis com preço médio de $1.57. É uma boa edição para jogadores que buscam custo-benefício.