Encantamentos são fundamentais em qualquer deck de Commander. Neste guia, analisamos as melhores opções disponíveis no formato.
Top Encantamentos de Commander
- Rhystic Study ({2}{U}) — Enchantment. Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
- Smothering Tithe ({3}{W}) — Enchantment. Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an...
- Garruk's Uprising ({2}{G}) — Enchantment. When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have...
- Mystic Remora ({U}) — Enchantment. Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless y...
- Phyrexian Arena ({1}{B}{B}) — Enchantment. At the beginning of your upkeep, you draw a card and you lose 1 life.
- Urza's Saga (N/A) — Enchantment Land — Urza's Saga. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {...
- Propaganda ({2}{U}) — Enchantment. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
- Black Market Connections ({2}{B}) — Enchantment. At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 ...
- Ghostly Prison ({2}{W}) — Enchantment. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
- Impact Tremors ({1}{R}) — Enchantment. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Considerações de Deckbuilding
Ao escolher encantamentos para seu deck de Commander, considere o custo de mana, a sinergia com sua estratégia e como eles performam nos matchups mais comuns do formato.
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