Zendikar trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Zendikar para Commander
1. Mindbreak Trap
Instant — Trap | {2}{U}{U}
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
2. Valakut, the Molten Pinnacle
Land | N/A
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
3. Roil Elemental
Creature — Elemental | {3}{U}{U}{U}
Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
4. Archive Trap
Instant — Trap | {3}{U}{U}
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.
5. Primal Bellow
Instant | {G}
Target creature gets +1/+1 until end of turn for each Forest you control.
6. Sea Gate Loremaster
Creature — Merfolk Wizard Ally | {4}{U}
{T}: Draw a card for each Ally you control.
7. Ondu Cleric
Creature — Kor Cleric Ally | {1}{W}
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
8. Archmage Ascension
Enchantment | {2}{U}
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest count
9. Goblin Bushwhacker
Creature — Goblin Warrior | {R}
Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
10. Lullmage Mentor
Creature — Merfolk Wizard | {1}{U}{U}
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.