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Melhores Cards de Zendikar para Commander

Os melhores cards de Zendikar para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Zendikar trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Zendikar para Commander

1. Mindbreak Trap

Instant — Trap | {2}{U}{U}

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

2. Valakut, the Molten Pinnacle

Land | N/A

This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

3. Roil Elemental

Creature — Elemental | {3}{U}{U}{U}

Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

4. Archive Trap

Instant — Trap | {3}{U}{U}

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.

5. Primal Bellow

Instant | {G}

Target creature gets +1/+1 until end of turn for each Forest you control.

6. Sea Gate Loremaster

Creature — Merfolk Wizard Ally | {4}{U}

{T}: Draw a card for each Ally you control.

7. Ondu Cleric

Creature — Kor Cleric Ally | {1}{W}

Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.

8. Archmage Ascension

Enchantment | {2}{U}

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest count

9. Goblin Bushwhacker

Creature — Goblin Warrior | {R}

Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

10. Lullmage Mentor

Creature — Merfolk Wizard | {1}{U}{U}

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

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