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Melhores Cards de Warhammer 40,000 Commander para Commander

Os melhores cards de Warhammer 40,000 Commander para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Warhammer 40,000 Commander trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Warhammer 40,000 Commander para Commander

1. Sceptre of Eternal Glory

Legendary Artifact | {4}

{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.

2. Bloodthirster

Creature — Demon | {5}{R}

Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has

3. Celestine, the Living Saint

Legendary Creature — Human Warrior | {4}{W}

Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amo

4. Biophagus

Creature — Human Tyranid Wizard | {1}{G}

Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.

5. Cryptothrall

Artifact Creature — Construct | {4}

Protector — Other artifact creatures you control have hexproof.

6. Exalted Flamer of Tzeentch

Creature — Demon | {2}{U}{R}

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an insta

7. Reaver Titan

Artifact — Vehicle | {7}

Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you con

8. Keeper of Secrets

Creature — Demon | {5}{R}

First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.

9. Blood for the Blood God!

Instant | {8}{B}{B}{R}

This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile B

10. Shadow in the Warp

Enchantment | {1}{R}{G}

The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that play

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