Warhammer 40,000 Commander trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Warhammer 40,000 Commander para Commander
1. Sceptre of Eternal Glory
Legendary Artifact | {4}
{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
2. Bloodthirster
Creature — Demon | {5}{R}
Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has
3. Celestine, the Living Saint
Legendary Creature — Human Warrior | {4}{W}
Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amo
4. Biophagus
Creature — Human Tyranid Wizard | {1}{G}
Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
5. Cryptothrall
Artifact Creature — Construct | {4}
Protector — Other artifact creatures you control have hexproof.
6. Exalted Flamer of Tzeentch
Creature — Demon | {2}{U}{R}
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an insta
7. Reaver Titan
Artifact — Vehicle | {7}
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you con
8. Keeper of Secrets
Creature — Demon | {5}{R}
First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
9. Blood for the Blood God!
Instant | {8}{B}{B}{R}
This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile B
10. Shadow in the Warp
Enchantment | {1}{R}{G}
The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that play