The Dark trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de The Dark para Commander
1. Dark Sphere
Artifact | {0}
{T}, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
2. Season of the Witch
Enchantment | {B}{B}{B}
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, ex
3. Cleansing
Sorcery | {W}{W}{W}
For each land, destroy that land unless any player pays 1 life.
4. Hidden Path
Enchantment | {2}{G}{G}{G}{G}
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
5. Festival
Instant | {W}
Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.
6. Necropolis
Artifact Creature — Wall | {5}
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
7. Tower of Coireall
Artifact | {2}
{T}: Target creature can't be blocked by Walls this turn.
8. Giant Shark
Creature — Shark | {5}{U}
This creature can't attack unless defending player controls an Island. Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this cre
9. Whippoorwill
Creature — Bird | {G}
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or playe
10. Worms of the Earth
Enchantment | {2}{B}{B}{B}
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 dam