Tarkir: Dragonstorm Commander trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Tarkir: Dragonstorm Commander para Commander
1. Swiftfoot Boots
Artifact — Equipment | {2}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) E
2. Rampant Growth
Sorcery | {1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3. Skullclamp
Artifact — Equipment | {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
4. Feed the Swarm
Sorcery | {1}{B}
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
5. Canopy Vista
Land — Forest Plains | N/A
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
6. Prairie Stream
Land — Plains Island | N/A
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
7. Wayfarer's Bauble
Artifact | {1}
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
8. Frantic Search
Instant | {2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
9. Victimize
Sorcery | {2}{B}
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
10. Deadly Dispute
Instant | {1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one