Strixhaven: School of Mages trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Strixhaven: School of Mages para Commander
1. Solve the Equation
Sorcery | {2}{U}
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
2. Wandering Archaic // Explore the Vastlands
Creature — Avatar // Sorcery | N/A
3. Crackle with Power
Sorcery | {X}{X}{X}{R}{R}
Crackle with Power deals five times X damage to each of up to X targets.
4. Blade Historian
Creature — Human Cleric | {R/W}{R/W}{R/W}{R/W}
Attacking creatures you control have double strike.
5. Sedgemoor Witch
Creature — Human Warlock | {2}{B}
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you
6. Double Major
Instant | {G}{U}
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
7. Strixhaven Stadium
Artifact | {3}
{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals
8. Zephyr Boots
Artifact — Equipment | {1}
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. E
9. Kelpie Guide
Creature — Beast | {2}{U}
{T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands.
10. Oriq Loremage
Creature — Human Warlock | {2}{B}{B}
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.