Shadowmoor trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Shadowmoor para Commander
1. Greater Auramancy
Enchantment | {1}{W}
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
2. Umbral Mantle
Artifact — Equipment | {3}
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
3. Crimson Wisps
Instant | {R}
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
4. Prismatic Omen
Enchantment | {1}{G}
Lands you control are every basic land type in addition to their other types.
5. Polluted Bonds
Enchantment | {3}{B}{B}
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
6. Shield of the Oversoul
Enchantment — Aura | {2}{G/W}
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or les
7. Knollspine Dragon
Creature — Dragon | {5}{R}{R}
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
8. Cerulean Wisps
Instant | {U}
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
9. Pili-Pala
Artifact Creature — Scarecrow | {2}
Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
10. Helm of the Ghastlord
Enchantment — Aura | {3}{U/B}
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is bl