Prophecy trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Prophecy para Commander
1. Citadel of Pain
Enchantment | {2}{R}
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
2. Entangler
Enchantment — Aura | {2}{W}{W}
Enchant creature Enchanted creature can block any number of creatures.
3. Alexi's Cloak
Enchantment — Aura | {1}{U}
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
4. Overburden
Enchantment | {1}{U}
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
5. Rhystic Tutor
Sorcery | {2}{B}
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
6. Noxious Field
Enchantment — Aura | {1}{B}{B}
Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
7. Infernal Genesis
Enchantment | {4}{B}{B}
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
8. Aura Fracture
Enchantment | {2}{W}
Sacrifice a land: Destroy target enchantment.
9. Wing Storm
Sorcery | {2}{G}
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
10. Calming Verse
Sorcery | {3}{G}
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.