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Melhores Cards de Morningtide para Commander

Os melhores cards de Morningtide para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Morningtide trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Morningtide para Commander

1. Thornbite Staff

Kindred Artifact — Shaman Equipment | {2}

Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach

2. Brighthearth Banneret

Creature — Elemental Warrior | {1}{R}

Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)

3. Bramblewood Paragon

Creature — Elf Warrior | {1}{G}

Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.

4. Bosk Banneret

Creature — Treefolk Shaman | {1}{G}

Treefolk spells and Shaman spells you cast cost {1} less to cast.

5. Cloak and Dagger

Kindred Artifact — Rogue Equipment | {2}

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip {3}

6. Maralen of the Mornsong

Legendary Creature — Elf Wizard | {1}{B}{B}

Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

7. Leaf-Crowned Elder

Creature — Treefolk Shaman | {2}{G}{G}

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play

8. Diviner's Wand

Kindred Artifact — Wizard Equipment | {3}

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters, you may att

9. Stonybrook Schoolmaster

Creature — Merfolk Wizard | {2}{W}

Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

10. Orchard Warden

Creature — Treefolk Shaman | {4}{G}{G}

Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.

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