Mirrodin trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Mirrodin para Commander
1. Krark's Thumb
Legendary Artifact | {2}
If you would flip a coin, instead flip two coins and ignore one.
2. Cloudpost
Land — Locus | N/A
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.
3. Vorrac Battlehorns
Artifact — Equipment | {2}
Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
4. Crystal Shard
Artifact | {3}
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
5. Necrogen Mists
Enchantment | {2}{B}
At the beginning of each player's upkeep, that player discards a card.
6. Wall of Blood
Creature — Wall | {2}{B}
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
7. Fatespinner
Creature — Human Wizard | {1}{U}{U}
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
8. Leveler
Artifact Creature — Juggernaut | {5}
When this creature enters, exile all cards from your library.
9. Fiery Gambit
Sorcery | {2}{R}
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target cr
10. Rust Elemental
Artifact Creature — Elemental | {4}
Flying At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.