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Melhores Cards de Mirage para Commander

Os melhores cards de Mirage para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Mirage trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Mirage para Commander

1. Withering Boon

Instant | {1}{B}

As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

2. Tombstone Stairwell

World Enchantment | {2}{B}{B}

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At th

3. Phyrexian Dreadnought

Artifact Creature — Phyrexian Dreadnought | {1}

Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

4. Shallow Grave

Instant | {1}{B}

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

5. Dwarven Miner

Creature — Dwarf | {1}{R}

{2}{R}, {T}: Destroy target nonbasic land.

6. Delirium

Instant | {1}{B}{R}

Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage tha

7. Frenetic Efreet

Creature — Efreet | {1}{U}{R}

Flying {0}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exi

8. Bone Harvest

Instant | {2}{B}

Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.

9. Reality Ripple

Instant | {1}{U}

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap st

10. Hall of Gemstone

World Enchantment | {1}{G}{G}

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

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