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Melhores Cards de Jurassic World Collection para Commander

Os melhores cards de Jurassic World Collection para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Jurassic World Collection trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Jurassic World Collection para Commander

1. Hunting Velociraptor

Creature — Dinosaur | {2}{R}

First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its c

2. Permission Denied

Instant | {W}{U}

Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.

3. Ravenous Tyrannosaurus

Creature — Dinosaur | {4}{R}{G}

Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals d

4. Savage Order

Sorcery | {2}{G}{G}

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle.

5. Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land | N/A

6. Spitting Dilophosaurus

Creature — Dinosaur | {2}{B}

Whenever this creature enters or attacks, put a -1/-1 counter on up to one target creature. Creatures your opponents control with -1/-1 counters on them can't block.

7. Dino DNA

Artifact | {1}

Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with this artifact, ex

8. Don't Move

Sorcery | {3}{W}{W}

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

9. Compy Swarm

Creature — Dinosaur | {1}{B}{G}

At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of this creature.

10. Life Finds a Way

Enchantment | {2}{G}

Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

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