Fourth Edition trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Fourth Edition para Commander
1. Energy Tap
Sorcery | {U}
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
2. Power Surge
Enchantment | {R}{R}
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
3. Wall of Ice
Creature — Wall | {2}{G}
Defender (This creature can't attack.)
4. Simulacrum
Instant | {1}{B}
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
5. Fortified Area
Enchantment | {1}{W}{W}
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with
6. Siren's Call
Instant | {U}
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step,
7. Sisters of the Flame
Creature — Human Shaman | {1}{R}{R}
{T}: Add {R}.
8. Aladdin's Lamp
Artifact | {10}
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, t
9. Magnetic Mountain
Enchantment | {1}{R}{R}
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control
10. Black Ward
Enchantment — Aura | {W}
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.