Duskmourn: House of Horror trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Duskmourn: House of Horror para Commander
1. Withering Torment
Instant | {2}{B}
Destroy target creature or enchantment. You lose 2 life.
2. Untimely Malfunction
Instant | {1}{R}
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
3. Enduring Vitality
Enchantment Creature — Elk Glimmer | {1}{G}{G}
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It
4. Blazemire Verge
Land | N/A
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.
5. Gloomlake Verge
Land | N/A
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.
6. Floodfarm Verge
Land | N/A
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.
7. Murder
Instant | {1}{B}{B}
Destroy target creature.
8. Hushwood Verge
Land | N/A
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.
9. Thornspire Verge
Land | N/A
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.
10. Enduring Innocence
Enchantment Creature — Sheep Glimmer | {1}{W}{W}
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it wa