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Melhores Cards de Dragons of Tarkir para Commander

Os melhores cards de Dragons of Tarkir para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Dragons of Tarkir trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Dragons of Tarkir para Commander

1. Berserkers' Onslaught

Enchantment | {3}{R}{R}

Attacking creatures you control have double strike.

2. Sidisi, Undead Vizier

Legendary Creature — Zombie Snake | {3}{B}{B}

Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then s

3. Sarkhan's Triumph

Instant | {2}{R}

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.

4. Gudul Lurker

Creature — Salamander | {U}

This creature can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter o

5. Sarkhan Unbroken

Legendary Planeswalker — Sarkhan | {2}{G}{U}{R}

+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them o

6. Shaman of Forgotten Ways

Creature — Human Shaman | {2}{G}

{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures

7. Gravepurge

Instant | {2}{B}

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

8. Dragonlord Kolaghan

Legendary Creature — Elder Dragon | {4}{B}{R}

Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses

9. Narset Transcendent

Legendary Planeswalker — Narset | {2}{W}{U}

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. −2: When you next cast an instant or sorcery spell from

10. Sight of the Scalelords

Enchantment | {4}{G}

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

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