Conspiracy: Take the Crown trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Conspiracy: Take the Crown para Commander
1. Platinum Angel
Artifact Creature — Angel | {7}
Flying You can't lose the game and your opponents can't win the game.
2. Horn of Greed
Artifact | {3}
Whenever a player plays a land, that player draws a card.
3. Expropriate
Sorcery | {7}{U}{U}
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by
4. Pariah
Enchantment — Aura | {2}{W}
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
5. Berserk
Instant | {G}
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, des
6. Copperhorn Scout
Creature — Elf Scout | {G}
Whenever this creature attacks, untap each other creature you control.
7. Faith's Reward
Instant | {3}{W}
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
8. Show and Tell
Sorcery | {2}{U}
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
9. Desertion
Instant | {3}{U}{U}
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
10. Marchesa's Decree
Enchantment | {3}{B}
When this enchantment enters, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.