Commander 2011 trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Commander 2011 para Commander
1. Aura Shards
Enchantment | {1}{G}{W}
Whenever a creature you control enters, you may destroy target artifact or enchantment.
2. Attrition
Enchantment | {1}{B}{B}
{B}, Sacrifice a creature: Destroy target nonblack creature.
3. Garruk Wildspeaker
Legendary Planeswalker — Garruk | {2}{G}{G}
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.
4. Magus of the Vineyard
Creature — Human Wizard | {G}
At the beginning of each player's first main phase, that player adds {G}{G}.
5. Ruination
Sorcery | {3}{R}
Destroy all nonbasic lands.
6. Journey to Nowhere
Enchantment | {1}{W}
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
7. Martyr's Bond
Enchantment | {4}{W}{W}
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a
8. Alliance of Arms
Sorcery | {W}
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
9. Footbottom Feast
Instant | {2}{B}
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
10. Dominus of Fealty
Creature — Spirit Avatar | {U/R}{U/R}{U/R}{U/R}{U/R}
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.