Classic Sixth Edition trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.
Destaques de Classic Sixth Edition para Commander
1. Goblin Recruiter
Creature — Goblin | {1}{R}
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
2. Vitalize
Instant | {G}
Untap all creatures you control.
3. Pestilence
Enchantment | {2}{B}{B}
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
4. Uktabi Orangutan
Creature — Ape | {2}{G}
When this creature enters, destroy target artifact.
5. Insight
Enchantment | {2}{U}
Whenever an opponent casts a green spell, you draw a card.
6. Illicit Auction
Sorcery | {3}{R}{R}
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid st
7. Forbidden Crypt
Enchantment | {3}{B}{B}
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile t
8. Mischievous Poltergeist
Creature — Spirit | {2}{B}
Flying Pay 1 life: Regenerate this creature.
9. Snake Basket
Artifact | {4}
{X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
10. Abduction
Enchantment — Aura | {2}{U}{U}
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner'