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Melhores Cards de Adventures in the Forgotten Realms para Commander

Os melhores cards de Adventures in the Forgotten Realms para Commander/EDH. Staples, sinergias e cards que todo deck deveria considerar.

Adventures in the Forgotten Realms trouxe diversas opções para Commander. Vamos analisar os cards mais impactantes da edição para o formato mais popular de Magic.

Destaques de Adventures in the Forgotten Realms para Commander

1. Unexpected Windfall

Instant | {2}{R}{R}

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any col

2. Treasure Vault

Artifact Land | N/A

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

3. Wizard Class

Enchantment — Class | {U}

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you

4. Old Gnawbone

Legendary Creature — Dragon | {5}{G}{G}

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

5. Xorn

Creature — Elemental | {2}{R}

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

6. Teleportation Circle

Enchantment | {3}{W}

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

7. Circle of Dreams Druid

Creature — Elf Druid | {G}{G}{G}

{T}: Add {G} for each creature you control.

8. Cleric Class

Enchantment — Class | {W}

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter o

9. Feign Death

Instant | {B}

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

10. Druid Class

Enchantment — Class | {1}{G}

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of yo

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